World.opIndexAssign
- Chunk opIndexAssign(Chunk chunk)
- Block* opIndexAssign(T block, BlockPosition position)
- Block* opIndexAssign(T block, int x, uint y, int z)
- void opIndexAssign(T tile, BlockPosition position)
- void opIndexAssign(T tile, int x, uint y, int z)
- void opIndexAssign(block_t b, Slice x, Slice y, Slice z)
- void opIndexAssign(block_t b, int x, Slice y, Slice z)
- void opIndexAssign(block_t b, Slice x, uint y, Slice z)
- void opIndexAssign(block_t b, Slice x, Slice y, int z)
- void opIndexAssign(block_t b, int x, uint y, Slice z)
- void opIndexAssign(block_t b, int x, Slice y, int z)
- void opIndexAssign(block_t b, Slice x, uint y, int z)
selery world world World
aliasesconstructorsfunctionspropertiesstatic functionsvariables
Sets the same block in a rectangualar area. This method is optimised for building as it uses a cached pointer instead of getting it every time and it doesn't call any block update.