World.opIndexAssign
- Chunk opIndexAssign(Chunk chunk)
- Block* opIndexAssign(T block, BlockPosition position)
class World
opIndexAssign
(
bool sendUpdates = true
T
)
- Block* opIndexAssign(T block, int x, uint y, int z)
- void opIndexAssign(T tile, BlockPosition position)
- void opIndexAssign(T tile, int x, uint y, int z)
- void opIndexAssign(block_t b, Slice x, Slice y, Slice z)
- void opIndexAssign(block_t b, int x, Slice y, Slice z)
- void opIndexAssign(block_t b, Slice x, uint y, Slice z)
- void opIndexAssign(block_t b, Slice x, Slice y, int z)
- void opIndexAssign(block_t b, int x, uint y, Slice z)
- void opIndexAssign(block_t b, int x, Slice y, int z)
- void opIndexAssign(block_t b, Slice x, uint y, int z)
selery world world World
aliasesconstructorsfunctionspropertiesstatic functionsvariables
Sets a block.