1 /*
2  * Copyright (c) 2017-2018 sel-project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all
12  * copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  *
22  */
23 /**
24  * Copyright: 2017-2018 sel-project
25  * License: MIT
26  * Authors: Kripth
27  * Source: $(HTTP github.com/sel-project/selery/source/selery/block/redstone.d, selery/block/redstone.d)
28  */
29 module selery.block.redstone;
30 
31 import selery.about : block_t;
32 import selery.block.block;
33 import selery.block.solid;
34 import selery.item.item : Item;
35 import selery.item.items : Items;
36 import selery.math.vector;
37 import selery.player.player : Player;
38 
39 static import sul.blocks;
40 
41 class SwitchingBlock(bool restoneOnly=false) : MineableBlock {
42 
43 	private block_t change;
44 
45 	public this(sul.blocks.Block data, MiningTool miningTool, Drop drop, block_t change) {
46 		super(data, miningTool, drop);
47 		this.change = change;
48 	}
49 
50 	static if(!restoneOnly) {
51 		public override bool onInteract(Player player, Item item, BlockPosition position, ubyte face) {
52 			player.world[position] = this.change;
53 			return true;
54 		}
55 	}
56 	
57 }