the world there the block is placed
position in the world where the block is placed
boolean value indicating whether or not the fluid should be considered as a solid block
// farmlands become when dirt when they can't breathe world[0, 0, 0] = Blocks.FARMLAND; world[0, 1, 0] = Blocks.BEETROOT_BLOCK; assert(world[0, 0, 0] == Blocks.FARMLAND); world[0, 1, 0] = Blocks.DIRT; assert(world[0, 0, 0] != Blocks.FARMLAND);
Boolean value indicating whether or not the upper block is air or isn't solid.