selery ~master (2019-01-01T00:21:55Z)
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Living.opBinaryRight
selery
entity
living
Living
Gets a pointer to an effect.
Effect
*
opBinaryRight
(ubyte id)
class
Living
Effect
*
opBinaryRight
(
string
op
: "in"
)
(
ubyte
id
)
Effect
*
opBinaryRight
(sul.effects.Effect effect)
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selery
entity
living
Living
constructors
this
functions
addEffect
attackImpl
callDeathEvent
clearEffects
die
heal
healthUpdated
onEffectAdded
onEffectRemoved
opBinaryRight
recalculateColors
recalculateSpeed
removeEffect
tick
validateAttack
properties
absorption
alive
dead
despawnAfter
health
healthNoAbs
maxAbsorption
maxHealth
maxHealthNoAbs
potionAmbient
potionColor
speed
variables
effects
immortal
last_received_attack
last_void_damage
m_health
Gets a pointer to an effect.