PlayerDespawnEvent

Called when a player leaves the world, but it isn't despawned to the other entities/players yet

final
class PlayerDespawnEvent : PlayerAnnounceEvent {}

Constructors

this
this(Player player, bool announce)
Undocumented in source.

Inherited Members

From PlayerAnnounceEvent

__anonymous
mixin PlayerEvent.Implementation
Undocumented in source.
message
Message[] message [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
message
Message[] message [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
message
string message [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
message
bool message [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
announce
bool announce [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
announce
bool announce [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.

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