selery ~master (2019-01-01T00:21:55Z)
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AbstractNode.onPlayerTransferred
selery
hub
hncom
AbstractNode
Called when a player is transferred by the hub (not by the node) to another node.
class
AbstractNode
shared
void
onPlayerTransferred
(
shared
PlayerSession
player
)
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selery
hub
hncom
AbstractNode
constructors
this
functions
addNode
addPlayer
exchageInfo
handlePlayerGamePacket
handlePlayerKick
handlePlayerOrderedGamePacket
handlePlayerSerializedGamePacket
handlePlayerTransfer
handlePlayerUpdateDisplayName
handlePlayerUpdatePermissionLevel
handlePlayerUpdateWorld
handleStatusAddPlugin
handleStatusAddWorld
handleStatusLatency
handleStatusLog
handleStatusRemovePlugin
handleStatusRemoveWorld
handleStatusRemoveWorldGroup
handleStatusSendMessage
handleStatusUpdateLanguageFiles
handleStatusUpdateMaxPlayers
handleStatusUpdateUsage
loop
onClosed
onPlayerGone
onPlayerKicked
onPlayerLeft
onPlayerTimedOut
onPlayerTransferred
receiveNodeInfo
remoteCommand
removeNode
send
sendDisplayNameUpdate
sendHubInfo
sendLanguageUpdate
sendLatencyUpdate
sendMessage
sendPacketLossUpdate
sendPermissionLevelUpdate
sendTo
sendViewDistanceUpdate
toString
updatePlayers
properties
accepts
addPacket
cpu
full
latency
main
max
name
online
ram
tps
worlds
variables
id
plugins
stream
Called when a player is transferred by the hub (not by the node) to another node.