1 /* 2 * Copyright (c) 2017-2019 sel-project 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in all 12 * copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 * 22 */ 23 /** 24 * Copyright: Copyright (c) 2017-2019 sel-project 25 * License: MIT 26 * Authors: Kripth 27 * Source: $(HTTP github.com/sel-project/selery/source/selery/block/redstone.d, selery/block/redstone.d) 28 */ 29 module selery.block.redstone; 30 31 import selery.about : block_t; 32 import selery.block.block; 33 import selery.block.solid; 34 import selery.item.item : Item; 35 import selery.item.items : Items; 36 import selery.math.vector; 37 import selery.player.player : Player; 38 39 static import sul.blocks; 40 41 class SwitchingBlock(bool restoneOnly=false) : MineableBlock { 42 43 private block_t change; 44 45 public this(sul.blocks.Block data, MiningTool miningTool, Drop drop, block_t change) { 46 super(data, miningTool, drop); 47 this.change = change; 48 } 49 50 static if(!restoneOnly) { 51 public override bool onInteract(Player player, Item item, BlockPosition position, ubyte face) { 52 player.world[position] = this.change; 53 return true; 54 } 55 } 56 57 }