1 /* 2 * Copyright (c) 2017-2019 sel-project 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in all 12 * copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 * 22 */ 23 /** 24 * Copyright: Copyright (c) 2017-2019 sel-project 25 * License: MIT 26 * Authors: Kripth 27 * Source: $(HTTP github.com/sel-project/selery/source/selery/entity/util.d, selery/entity/util.d) 28 */ 29 module selery.entity.util; 30 31 import std.traits : isFinalClass, isAbstractClass; 32 33 import selery.entity.entity : Entity; 34 35 /** 36 * Example: 37 * --- 38 * alias ZombieProjection = Projection!(Noai!Zombie, "direction-10,y+5"); 39 * auto zombie = world.spawn!ZombieProjection; 40 * zombie.attach(player); 41 * --- 42 */ 43 template Projection(T:Entity, string algorithm="") if(!isFinalClass!T && !isAbstractClass!T) { 44 45 //TODO check algorithm 46 47 class Projection : T { 48 49 public this(E...)(E args) { 50 super(args); 51 } 52 53 public override void tick() { 54 super.tick(); 55 //TODO do programmed moves 56 } 57 58 public void attach(Player player) { 59 player += &move_event; 60 } 61 62 public void move_event(PlayerMoveEvent event) { 63 int x = event.position.x; 64 int y = event.position.y; 65 int z = event.position.z; 66 //TODO move using the algorithm directives 67 // [x y z direction] [+ - * / pow log] [float auto] 68 } 69 70 } 71 72 } 73 74 /** 75 * Example: 76 * --- 77 * alias ChickenFollower = Follower!(Noai!Chicken); 78 * auto chicken = world.spawn!ChickenFollower(); 79 * chicken.follow(player!"Kripth"); 80 * --- 81 */ 82 template Follower(T:Entity) if(!isFinalClass!T && !isAbstractClass!T) { 83 84 class Follower : T { 85 86 public this(E...)(E args) { 87 super(args); 88 } 89 90 public void follow(Entity entity) {} 91 92 public void unfollow() {} 93 94 } 95 96 }