1 /* 2 * Copyright (c) 2017-2019 sel-project 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in all 12 * copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 * 22 */ 23 /** 24 * Copyright: Copyright (c) 2017-2019 sel-project 25 * License: MIT 26 * Authors: Kripth 27 * Source: $(HTTP github.com/sel-project/selery/source/selery/world/map.d, selery/world/map.d) 28 */ 29 module selery.world.map; 30 31 import std.conv : to; 32 import std.math : log2, floor, abs; 33 import std.traits : EnumMembers; 34 35 import selery.math.vector : ChunkPosition; 36 import selery.util.color; 37 import selery.world.world : World; 38 39 class Map { 40 41 public static immutable ubyte ONE_BLOCK_PER_PIXEL = 0; 42 public static immutable ubyte TWO_BLOCKS_PER_PIXEL = 1; 43 public static immutable ubyte FOUR_BLOCKS_PER_PIXEL = 2; 44 public static immutable ubyte EIGHT_BLOCKS_PER_PIXEL = 3; 45 public static immutable ubyte SIXTEEN_BLOCKS_PER_PIXEL = 4; 46 47 private World world; 48 49 public immutable ushort id; 50 51 private ubyte n_scale; 52 private MapColor[] m_data; 53 54 public @safe this(World world, ushort id, ubyte scale=0, MapColor[] data=null) { 55 this.world = world; 56 this.id = id; 57 this.scale = scale; 58 if(data !is null) this.data = data; 59 } 60 61 public @property @safe @nogc ubyte scale() { 62 return this.n_scale; 63 } 64 65 public @property @safe ubyte scale(ubyte scale) { 66 assert(scale <= 4, "Invalid scale given"); 67 return this.n_scale = scale; 68 } 69 70 public @property @safe @nogc MapColor[] data() { 71 return this.m_data; 72 } 73 74 public @property @safe MapColor[] data(MapColor[] data) { 75 assert(data.length == 128 * 128, "wrong buffer length"); 76 this.m_data = data; 77 //this.world.compress(this); 78 return this.m_data; 79 } 80 81 public @safe MapColor opIndexAssign(uint x, uint z) { 82 return this.m_data[x + z * 128]; 83 } 84 85 public @safe void opIndexAssign(MapColor color, uint x, uint z) { 86 this.m_data[x + z * 128] = color; 87 } 88 89 /*protected @property @safe ubyte[] pedata() { 90 ubyte[] buffer; 91 buffer.reserve(128 * 128 * 4); 92 foreach(ref MapColor color ; this.m_data) { 93 buffer ~= color.r; 94 buffer ~= color.g; 95 buffer ~= color.b; 96 buffer ~= 255; 97 } 98 return buffer; 99 } 100 101 protected @property @safe ubyte[] pcdata() { 102 ubyte[] buffer; 103 buffer.reserve(128 * 128); 104 foreach(ref MapColor color ; this.m_data) { 105 buffer ~= color.id; 106 } 107 return buffer; 108 }*/ 109 110 public enum Colors : MapColors { 111 112 TRANSPARENT = MapColors(0, 0, 0, 0), 113 GRASS = MapColors(1, 127, 178, 56), 114 SAND = MapColors(2, 244, 230, 161), 115 BED = MapColors(3, 199, 199, 199), 116 LAVA = MapColors(4, 252, 0, 0), 117 ICE = MapColors(5, 158, 158, 252), 118 IRON = MapColors(6, 165, 165, 165), 119 LEAVES = MapColors(7, 0, 123, 0), 120 SNOW = MapColors(8, 252, 252, 252), 121 CLAY = MapColors(9, 162, 166, 182), 122 DIRT = MapColors(10, 149, 108, 76), 123 STONE = MapColors(11, 111, 111, 111), 124 WATER = MapColors(12, 63, 63, 252), 125 WOOD = MapColors(13, 141, 118, 71), 126 QUARTZ = MapColors(14, 252, 249, 242), 127 ORANGE = MapColors(15, 213, 125, 50), 128 MAGENTA = MapColors(16, 176, 75, 213), 129 LIGHT_BLUE = MapColors(17, 101, 151, 213), 130 YELLOW = MapColors(18, 226, 226, 50), 131 LIME = MapColors(19, 125, 202, 25), 132 PINK = MapColors(20, 239, 125, 163), 133 GRAY = MapColors(21, 75, 75, 75), 134 LIGHT_GRAY = MapColors(22, 151, 151, 151), 135 CYAN = MapColors(23, 75, 125, 151), 136 PURPLE = MapColors(24, 125, 62, 176), 137 BLUE = MapColors(25, 50, 75, 176), 138 BROWN = MapColors(26, 101, 75, 50), 139 GREEN = MapColors(27, 101, 125, 50), 140 RED = MapColors(28, 151, 50, 50), 141 BLACK = MapColors(29, 25, 25, 25), 142 GOLD = MapColors(30, 247, 235, 76), 143 DIAMOND = MapColors(31, 91, 216, 210), 144 LAPIS_LAZULI = MapColors(32, 73, 129, 252), 145 EMERALD = MapColors(33, 0, 214, 57), 146 PODZOL = MapColors(34, 127, 85, 48), 147 NETHERRACK = MapColors(35, 111, 2, 0), 148 149 } 150 151 public static MapColor closestColor(Color color) { 152 if(color.a != 255) return Colors.TRANSPARENT.light; 153 uint difference = uint.max; 154 MapColor ret; 155 foreach(MapColors mc ; [EnumMembers!Colors]) { 156 if(mc[0].id == 0) continue; 157 foreach(const MapColor c ; mc) { 158 uint d = 0; 159 d += abs(to!int(c.r) - color.r); 160 d += abs(to!int(c.g) - color.g); 161 d += abs(to!int(c.b) - color.b); 162 if(d < difference) { 163 difference = d; 164 ret = cast()c; 165 } 166 } 167 } 168 return ret; 169 } 170 171 } 172 173 class CustomMap : Map { 174 175 private ubyte[] image_data; 176 177 public this(World world, ushort id, ubyte scale, ubyte[] image_data) { 178 assert(image_data.length == 128 * 128 * 4, "Invalid image data length"); 179 super(world, id, scale); 180 this.image_data = image_data; 181 MapColor[] m; 182 m.reserve(128 * 128); 183 foreach(uint i ; 0..128*128) { 184 uint j = i * 4; 185 m ~= Map.closestColor(new Color(image_data[j++], image_data[j++], image_data[j++], image_data[j])); 186 } 187 this.data = m; 188 } 189 190 /*protected override @property @safe ubyte[] pedata() { 191 return this.image_data; 192 }*/ 193 194 } 195 196 struct MapColors { 197 198 public MapColor[4] colors; 199 200 public @safe this(ubyte id, uint r, uint g, uint b) { 201 id *= 4; 202 this.colors[0] = new MapColor(id++, m(r, 180), m(g, 180), m(b, 180)); 203 this.colors[1] = new MapColor(id++, m(r, 220), m(g, 220), m(b, 220)); 204 this.colors[2] = new MapColor(id++, r & 255, g & 255, b & 255); 205 this.colors[3] = new MapColor(id++, m(r, 135), m(g, 135), m(b, 135)); 206 } 207 208 private @safe ubyte m(uint num, uint amount) { 209 return (num * amount / 255) & 255; 210 } 211 212 public @property @safe MapColor light() { 213 return this.colors[2]; 214 } 215 216 public @property @safe MapColor normal() { 217 return this.colors[1]; 218 } 219 220 public @property @safe MapColor dark() { 221 return this.colors[0]; 222 } 223 224 public @property @safe MapColor veryDark() { 225 return this.colors[3]; 226 } 227 228 alias colors this; 229 230 } 231 232 class MapColor : Color { 233 234 public immutable ubyte id; 235 236 public @safe @nogc this(ubyte id, ubyte r, ubyte g, ubyte b) { 237 super(r, g, b); 238 this.id = id; 239 } 240 241 }