Living.addEffect

Adds an effect to the entity.

  1. bool addEffect(sul.effects.Effect effect, ubyte level, tick_t duration, Living thrower)
    class Living
    bool
    addEffect
    (
    sul.effects.Effect effect
    ,
    ubyte level = 0
    ,,
    Living thrower = null
    )
  2. bool addEffect(Effect effect)

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