Gets the player's latency. It returns a floating point value between 0 and 100 where 0 is no packet loss and 100 is every packet lost since the last check. If the client uses a stream-oriented connection the value will always be 0.
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Gets the player's latency. It returns a floating point value between 0 and 100 where 0 is no packet loss and 100 is every packet lost since the last check. If the client uses a stream-oriented connection the value will always be 0.