PlayerInventory

Inventory held by an entity that also contains slots for armour and item's holding.

Constructors

this
this(Human holder)
Undocumented in source.

Members

Functions

heldFromHotbar
bool heldFromHotbar(Slot item)
Undocumented in source. Be warned that the author may not have intended to support it.
opIndex
Slot opIndex(size_t index)
Undocumented in source. Be warned that the author may not have intended to support it.
opIndexAssign
void opIndexAssign(Slot item, size_t index)
Undocumented in source. Be warned that the author may not have intended to support it.
opIndexAssign
void opIndexAssign(item_t item, size_t index)

Sets a slot using a string, creating the Item object from the holder's world's items.

reset
void reset()
Undocumented in source. Be warned that the author may not have intended to support it.
resetSlotUpdates
void resetSlotUpdates()
Undocumented in source. Be warned that the author may not have intended to support it.

Properties

armor
Inventory armor [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
armor
uint armor [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
armor
Slot[] armor(uint type, Slot armor)
Undocumented in source. Be warned that the author may not have intended to support it.
boots
Slot boots [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
boots
Slot boots [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
chestplate
Slot chestplate [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
chestplate
Slot chestplate [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
full
Slot[] full [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
hasArmor
bool hasArmor [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
held
Slot held [@property getter]

Gets the slot the entity has in its hand.

held
Slot held [@property setter]

Sets the slot the entity has in its hand.

helmet
Slot helmet [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
helmet
Slot helmet [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
hotbar
Hotbar hotbar [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
leggings
Slot leggings [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
leggings
Slot leggings [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.
length
size_t length [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
protection
uint protection [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
selected
uint selected [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
selected
uint selected [@property setter]
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

ALL
ubyte ALL;
Undocumented in source.
ARMOR
ubyte ARMOR;
Undocumented in source.
HELD
ubyte HELD;
Undocumented in source.
INVENTORY
ubyte INVENTORY;
Undocumented in source.

Variables

holder
Human holder;
Undocumented in source.
slot_updates
bool[] slot_updates;
Undocumented in source.
update
ubyte update;
Undocumented in source.
update_viewers
ubyte update_viewers;
Undocumented in source.

Inherited Members

From Inventory

opIndex
Slot[] opIndex()
opCast
T opCast()

Gets every slots of the inventory (0..$). This property should only be used when the full inventory is needed, otherwise opIndex should be used for getting a slot in a specific index or in a specific range.

opIndex
Slot opIndex(size_t index)

Gets the slot at the given index.

opIndex
InventoryRange opIndex(Slice slice)

Gets the slots in a specific range.

opIndexAssign
void opIndexAssign(Slot slot, size_t index)

Sets the slot at the given index.

opIndexAssign
void opIndexAssign(Slot slot, Slice slice)
void opIndexAssign(Slot[] slots, Slice slice)

Sets the slots in the given range.

opSlice
Slice opSlice(size_t min, size_t max)
Undocumented in source. Be warned that the author may not have intended to support it.
length
size_t length [@property getter]
opDollar
size_t opDollar()

Gets the size of the inventory.

opBinary
Inventory opBinary(Slot[] slots)
Inventory opBinary(Inventory inventory)
Inventory opBinary(Slot slot)
opBinaryRight
Inventory opBinaryRight(Slot[] slots)
Inventory opBinaryRight(Slot slot)

Concatenates two inventories (or an inventory and an array of slots) and returns a new one.

opOpAssign
Slot opOpAssign(Slot slot)
Slot[] opOpAssign(Slot[] slots)

Adds slot(s) to the inventory (if there's enough space). Note that this function will only mutate the the inventory's slots' content without mutating its length.

opOpAssign
uint opOpAssign(T item)
uint opOpAssign(T[] items)

Removes slot(s) from the inventory. Parameter types: string = tries to remove items with the same name string[] = tries to remove items with one of the names in the array Item = tries to remove items with the same name and properties Slot = tries to remove items with the same name, properties and count

opBinary
Slot* opBinary(T item)

Matches the first occurence and returns the pointer to the slot. Paramenter types: string = checks for an item with the same name string[] = checks for an item with one of the names in the array Item = checks for an item with the same name and properties (custom name, enchantments, ...) Slot = checks for the item (see above) and the count of the item

group
void group(size_t index)

Groups an item type into the given slot, if possible.

opOpAssign
void opOpAssign(T number)

Performs a basic math operation on every slot's count in the inventory, if not empty.

empty
bool empty [@property getter]

Checks whether or not the inventory is empty.

empty
bool empty [@property setter]

Removes every item from inventory if empty is true.

opEquals
bool opEquals(Slot[] slots)
bool opEquals(Object object)

Compares the inventory with an array of slots.

toString
string toString()

Returns a string with representing the inventory and its array of slots.

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