1 /*
2  * Copyright (c) 2017-2018 sel-project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all
12  * copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  *
22  */
23 /**
24  * Copyright: 2017-2018 sel-project
25  * License: MIT
26  * Authors: Kripth
27  * Source: $(HTTP github.com/sel-project/selery/source/selery/entity/noai.d, selery/entity/noai.d)
28  */
29 module selery.entity.noai;
30 
31 import std.conv : to;
32 
33 import selery.about;
34 import selery.block.block;
35 import selery.entity.entity;
36 import selery.entity.interfaces;
37 import selery.item.slot : Slot;
38 import selery.math.vector : BlockPosition, EntityPosition, entityPosition;
39 import selery.player.player : Player;
40 import selery.util.util : call;
41 import selery.world.world : World;
42 
43 static import sul.entities;
44 
45 class ItemEntity : Entity, Collectable {
46 
47 	public static immutable uint LIFETIME = 5 * 60 * 20;
48 
49 	public static immutable uint PICKUP_DELAY = 1 * 20;
50 
51 	public static immutable float WIDTH = .25;
52 
53 	public static immutable float HEIGHT = .25;
54 
55 	private Slot n_item;
56 	public bool pickUp = true;
57 	public uint delay = PICKUP_DELAY;
58 
59 	public this(World world, EntityPosition position, EntityPosition motion, Slot item) {
60 		super(world, position);
61 		assert(!item.empty, "Can't drop an empty slot!");
62 		this.n_data = 1;
63 		this.m_motion = motion;
64 		this.n_item = item;
65 		static if(supportedJavaProtocols.length) {
66 			import selery.player.java : JavaPlayerImpl;
67 			foreach(immutable i ; SupportedJavaProtocols) {
68 				mixin("this.metadata.java" ~ to!string(i) ~ ".item = JavaPlayerImpl!" ~ to!string(i) ~ ".toSlot(item);");
69 			}
70 		}
71 		this.setSize(WIDTH, HEIGHT);
72 		this.acceleration = .05;
73 		this.terminal_velocity = 100;
74 		this.drag = .99;
75 	}
76 
77 	public override pure nothrow @property @safe @nogc sul.entities.Entity data() {
78 		return Entities.droppedItem;
79 	}
80 
81 	public override void tick() {
82 		super.tick();
83 		if(this.ticks > LIFETIME) {
84 			this.despawn();
85 		}
86 		if(this.delay > 0) {
87 			this.delay--;
88 		} else {
89 			// check for pickup
90 			/+foreach(Entity entity ; this.watchlist) {
91 				if(cast(Collector)entity && this.box.grow(.25, .25).intersects(entity.box)) {
92 					if((cast(Collector)entity).onCollect(this)) {
93 						this.viewers!Player.call!"sendPickupItem"(entity, this);
94 						this.despawn();
95 						return;
96 					}
97 				}
98 			}+/
99 		}
100 
101 		//TODO check if it's into a block
102 
103 		//this.doPhysic();
104 
105 	}
106 
107 	public pure nothrow @property @safe @nogc Slot item() {
108 		return this.n_item;
109 	}
110 
111 	alias slot = item;
112 
113 	public override @trusted bool shouldSee(Entity entity) {
114 		return cast(Collector)entity || (cast(ItemEntity)entity && this.item.item == (cast(ItemEntity)entity).item.item);
115 	}
116 
117 }
118 
119 final class Lightning : Entity {
120 
121 	public this(World world, EntityPosition position) {
122 		super(world, position);
123 	}
124 
125 	public override pure nothrow @property @safe @nogc sul.entities.Entity data() {
126 		return Entities.lightning;
127 	}
128 
129 	public override void tick() {
130 		super.tick();
131 		if(this.ticks == 4) {
132 			//TODO fire
133 			//TODO strike the entities
134 			super.despawn();
135 		}
136 	}
137 
138 }
139 
140 final class Painting : Entity {
141 
142 	public static immutable string KEBAB = "Kebab"; 
143 	public static immutable string AZTEC = "Aztec"; 
144 	public static immutable string ALBAN = "Alban"; 
145 	public static immutable string AZTEC2 = "Aztec2"; 
146 	public static immutable string BOMB = "Bomb"; 
147 	public static immutable string PLANT = "Plant"; 
148 	public static immutable string WASTELAND = "Wasteland";
149 	public static immutable string POOL = "Pool"; 
150 	public static immutable string COURBET = "Courbet"; 
151 	public static immutable string SEA = "Sea"; 
152 	public static immutable string SUNSET = "Sunset"; 
153 	public static immutable string CREEBET = "Creebet"; 
154 	public static immutable string WANDERER = "Wanderer";
155 	public static immutable string GRAHAM = "Graham"; 
156 	public static immutable string MATCH = "Match"; 
157 	public static immutable string BUST = "Bust"; 
158 	public static immutable string STAGE = "Stage";
159 	public static immutable string VOID = "Void"; 
160 	public static immutable string SKULL_AND_ROSES = "SkullAndRoses"; 
161 	public static immutable string WITHER = "Wither"; 
162 	public static immutable string FIGHTERS = "Fighters"; 
163 	public static immutable string POINTER = "Pointer"; 
164 	public static immutable string PIGSCENE = "PigScene"; 
165 	public static immutable string BURNINGSKULL = "BurningSkull"; 
166 	public static immutable string SKELETON = "Skeleton"; 
167 	public static immutable string DONKEYKONG = "DonkeyKong";
168 
169 	public bool ticking = false;
170 
171 	private string n_title;
172 	private uint n_direction;
173 
174 	public this(World world, BlockPosition position, string title, uint direction) {
175 		super(world, position.entityPosition);
176 		this.n_title = title;
177 		this.n_direction = direction;
178 	}
179 
180 	public override pure nothrow @property @safe @nogc sul.entities.Entity data() {
181 		return Entities.painting;
182 	}
183 
184 	public pure nothrow @property @safe @nogc string title() {
185 		return this.n_title;
186 	}
187 
188 	public pure nothrow @property @safe @nogc uint direction() {
189 		return this.n_direction;
190 	}
191 
192 }