1 /*
2  * Copyright (c) 2017-2018 sel-project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all
12  * copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  *
22  */
23 /**
24  * Copyright: 2017-2018 sel-project
25  * License: MIT
26  * Authors: Kripth
27  * Source: $(HTTP github.com/sel-project/selery/source/selery/world/thread.d, selery/world/thread.d)
28  */
29 module selery.world.thread;
30 
31 import core.thread : Thread;
32 
33 import std.concurrency : Tid, receiveTimeout;
34 import std.conv : to;
35 import std.datetime : dur;
36 import std.traits : isAbstractClass, Parameters;
37 
38 import selery.config : Difficulty, Gamemode;
39 import selery.node.info : PlayerInfo, WorldInfo;
40 import selery.node.server : NodeServer;
41 import selery.player.player : PermissionLevel;
42 import selery.world.world : World;
43 
44 void spawnWorld(T:World, E...)(shared NodeServer server, shared WorldInfo info, bool default_, E args) if(!isAbstractClass!T && __traits(compiles, new T(args))) {
45 
46 	Thread.getThis().name = "world#" ~ to!string(info.id);
47 	
48 	T world = new T(args);
49 
50 	try {
51 
52 		//TODO register default events
53 		//TODO register specific events
54 
55 		World.startWorld(server, info, world, null, default_);
56 		world.startMainWorldLoop();
57 		//TODO stop
58 
59 	} catch(Throwable t) {
60 
61 		server.logger.logError(t);
62 		throw t;
63 
64 		//TODO force the world to stop
65 
66 	}
67 
68 }
69 
70 // server to world
71 struct AddPlayer {
72 
73 	shared PlayerInfo player;
74 	bool transferred;
75 
76 }
77 
78 // server to world
79 struct RemovePlayer {
80 
81 	uint playerId;
82 
83 }
84 
85 // server to world
86 struct GamePacket {
87 
88 	uint playerId;
89 	immutable(ubyte)[] payload;
90 
91 }
92 
93 // server to world
94 struct Broadcast {
95 
96 	string message;
97 
98 }
99 
100 // server to world
101 struct UpdateDifficulty {
102 
103 	Difficulty difficulty;
104 
105 }
106 
107 // server to world
108 struct UpdatePlayerGamemode {
109 
110 	uint playerId;
111 	Gamemode gamemode;
112 
113 }
114 
115 // server to world
116 struct UpdatePlayerPermissionLevel {
117 
118 	uint playerId;
119 	PermissionLevel permissionLevel;
120 
121 }
122 
123 // server to world
124 struct Close {}
125 
126 // world to server
127 struct CloseResult {
128 
129 	enum ubyte REMOVED = 0;
130 	enum ubyte PLAYERS_ONLINE = 1;
131 
132 	uint worldId;
133 	ubyte status;
134 
135 }