selery ~master (2019-01-01T00:21:55Z)
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NoFallDamage
selery
entity
entity
An entity that doesn't take fall damage.
alias
NoFallDamage
(
T
:
Entity
)
=
FunctionChanged
!(
T
, "protected override void doFallDamage(float distance){}")
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NoFallDamage
NoPhysic
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FunctionChanged
VariableChanged
An entity that doesn't take fall damage.