A template for entities with changes on variables.
// an entity on fire by default alias OnFire(T) = Changed!(T, "this.onFire = true;"); Creeper creeper = world.spawn!(OnFire!Creeper); assert(creeper.onFire); // multiple changes can be used togheter new OnFire!(Unticked!(Noai!Creeper))();
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A template for entities with changes on variables.