Event called after the Player class for the now logged in player is created.
It's the first event called after the creation of the player, before PlayerPreSpawnEvent.
While this event is handled the client will see the "loading world" screen in its device,
waiting for the chunks that will be sent after PlayerPreSpawnEvent (that is called by
the world and every time a player changes world). That also means that this event
will be called only once per player-session.
Event called after the Player class for the now logged in player is created. It's the first event called after the creation of the player, before PlayerPreSpawnEvent. While this event is handled the client will see the "loading world" screen in its device, waiting for the chunks that will be sent after PlayerPreSpawnEvent (that is called by the world and every time a player changes world). That also means that this event will be called only once per player-session.