selery.event.node.player

Members

Classes

PlayerEvent
class PlayerEvent
Undocumented in source.
PlayerJoinEvent
class PlayerJoinEvent

Event called after the Player class for the now logged in player is created. It's the first event called after the creation of the player, before PlayerPreSpawnEvent. While this event is handled the client will see the "loading world" screen in its device, waiting for the chunks that will be sent after PlayerPreSpawnEvent (that is called by the world and every time a player changes world). That also means that this event will be called only once per player-session.

PlayerLanguageUpdatedEvent
class PlayerLanguageUpdatedEvent

Event called when the player's language is updated (from the client or from a plugin). The old and the new languages will always be one in the server's accepted ones, as indicated in the hub's configuration file (accepted-languages field).

PlayerLatencyUpdatedEvent
class PlayerLatencyUpdatedEvent

Event called when the player's latency is updated from the hub.

PlayerLeftEvent
class PlayerLeftEvent

Event called when a player leaves the server, after PlayerDespawnEvent. It's the last event called for the player, after it lefts the server, and is only called once, like PlayerJoinEvent.

PlayerPacketLossUpdatedEvent
class PlayerPacketLossUpdatedEvent

Event called when the player's packet loss is updated from the hub. The packet loss is only calculated for players that use a connectionless protocol like UDP (only Minecraft: Pocket Edition).

Meta

License

MIT

Authors

Kripth