Id of the node that player will be transferred to. It should be an id of a connected node (which can be calculated using AddNode and RemoveNode packets), otherwise the player will be disconnected or moved to another node (see the following field).
See Implementation
Id of the node that player will be transferred to. It should be an id of a connected node (which can be calculated using AddNode and RemoveNode packets), otherwise the player will be disconnected or moved to another node (see the following field).