Indicates the action to be taken when a transfer fails because the indicated node is
not connected anymore or it cannot accept the given player's game type or protocol.
If the indicated node is full the player will be simply disconnected with the Server Full message.
Indicates the action to be taken when a transfer fails because the indicated node is not connected anymore or it cannot accept the given player's game type or protocol. If the indicated node is full the player will be simply disconnected with the Server Full message.