If the item is a tool, checks whether its damage is higher than its durability.
assert(new Items.Beetroot().finished == false); // beetroots aren't tools assert(new Items.DiamondSword().finished == false); assert(new Items.DiamondSword(Items.DiamondSword.DURABILITY + 1).finished == true);
See Implementation
If the item is a tool, checks whether its damage is higher than its durability.