true if the item is a tool and it has been cosnumed, false otherwise
// N.B. that this will not work as the block hasn't been placed world[0, 64, 0] = Blocks.DIRT; assert(world[0, 64, 0] == Blocks.DIRT); new Items.WoodenShovel().useOnBlock(player, world[0, 64, 0], Faces.TOP); assert(world[0, 64, 0] == Blocks.GRASS_PATH);
Function called when the item is used on a block clicking the right mouse button or performing a long pressure on the screen.