PlayerJoinEvent

Event called after the Player class for the now logged in player is created. It's the first event called after the creation of the player, before PlayerPreSpawnEvent. While this event is handled the client will see the "loading world" screen in its device, waiting for the chunks that will be sent after PlayerPreSpawnEvent (that is called by the world and every time a player changes world). That also means that this event will be called only once per player-session.

Constructors

this
this(NodeServer server, PlayerInfo player, ubyte reason)
Undocumented in source.

Members

Enums

Reason
enum Reason
Undocumented in source.

Properties

reason
ubyte reason [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

world
shared(WorldInfo) world;
Undocumented in source.

Inherited Members

From PlayerEvent

player
const(PlayerInfo) player [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.

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