Event called when the player's packet loss is updated from the hub. The packet loss is only calculated for players that use a connectionless protocol like UDP (only Minecraft: Pocket Edition).
Gets the player's packet loss.
@event updatePacketLoss(PlayerPacketLossUpdatedEvent event) { event.player.title = event.packetLoss.to!string ~ "%"; assert(event.player.pe); }
See Implementation
Event called when the player's packet loss is updated from the hub. The packet loss is only calculated for players that use a connectionless protocol like UDP (only Minecraft: Pocket Edition).