Player.latency

Gets the player's latency (in milliseconds), calculated adding the latency from the client to the hub and the latency from the hub and the current node. For pocket edition players it's calculated through an UDP protocol and may not be accurate.

  1. uint latency [@property getter]
    class Player
    final pure nothrow @property @safe @nogc
    uint
    latency
    ()
  2. alias ping = latency

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