selery ~master (2019-01-01T00:21:55Z)
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Player.spawn
selery
player
player
Player
Sets the player's spawn point.
EntityPosition
spawn
[@property setter]
class
Player
override @
property
@
trusted
EntityPosition
spawn
(
EntityPosition
spawn
)
BlockPosition
spawn
[@property setter]
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attackImpl
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grantPermission
handle
handleAbortBlockBreaking
handleArmSwing
handleAttack
handleBlockBreaking
handleBlockPlacing
handleChangeDimension
handleCompleteMessage
handleDrop
handleInteract
handleJump
handleMapRequest
handleMovementPacket
handleReleaseItem
handleRespawn
handleRightClick
handleSneaking
handleSprinting
handleStartBlockBreaking
handleStopSleeping
handleTextMessage
hasPermission
hide
hideTitle
onCollect
openContainer
position
registerCommand
respawn
revokePermission
sendAddList
sendAnimation
sendArmorEquipment
sendBlock
sendBlocks
sendChangeDimension
sendChunk
sendCompletedMessages
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sendDeathSequence
sendDespawnEntity
sendDifficulty
sendDoDaylightCycle
sendEntityEquipment
sendExplosion
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sendHeld
sendHideTitles
sendHurtAnimation
sendInventory
sendJoinPacket
sendLightning
sendMap
sendMessageImpl
sendMetadata
sendMotion
sendMotionUpdates
sendMovementUpdates
sendMovements
sendMusic
sendOpenContainer
sendPacketPayload
sendPassenger
sendPermissionLevel
sendPickupItem
sendPosition
sendRemoveList
sendResetTitles
sendResourcePack
sendRespawnPacket
sendSettingsPacket
sendSpawnEntity
sendSpawnPosition
sendTile
sendTime
sendTip
sendTipImpl
sendTitle
sendTitleImpl
sendUpdateLatency
sendWeather
sendWorldGamemode
setAsReadyToSpawn
show
spawnToItself
startCompression
stopCompression
teleport
tick
transfer
unloadChunk
unregisterCommand
updateAvailableCommands
visibleEntities
visiblePlayers
properties
address
adventure
availableCommands
consumeTools
container
creative
displayName
edu
game
gameName
gameVersion
gamemode
hubId
inputMode
ip
language
latency
lname
localDisplayName
motion
name
online
operator
packetLoss
permissionLevel
permissions
port
protocol
server
spawn
spectator
survival
usedIp
usedPort
world
variables
breaking
chatName
chunksUntilSpawn
connectedSameMachine
connectedSameNetwork
gameId
hasResourcePack
info
is_breaking
joined
last_chunk_position
last_chunk_update
loaded_chunks
order
updateArmorToViewers
updateInventoryToViewers
viewDistance
Sets the player's spawn point.