Adds a child to the world. A child world is not managed (and ticked) by the server but by its parent. This means that this method should be used instead of server.addWorld.
a new instance of the given world, constructed with the given parameters
auto overworld = server.addWorld!Overworld(); auto nether = overworld.addChild!Nether();
See Implementation
Adds a child to the world. A child world is not managed (and ticked) by the server but by its parent. This means that this method should be used instead of server.addWorld.