World.tileAt

Gets a tile.

  1. T tileAt(int x, uint y, int z)
    class World
    T
    tileAt
    (
    T = Tile
    )
    (
    int x
    ,
    uint y
    ,
    int z
    )
    if (
    is(T == class) ||
    is(T == interface)
    )
  2. T tileAt(BlockPosition position)

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